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Client: Oculus Student Work
Bullying is an epidemic in schools, with traditional deterrence largely ineffective. Those who bully have never experienced what it’s on the other side and therefore think it’s no big deal. This project attacks bullying by using immersive VR experiences to put bullies and passive bystanders in the shoes of the tormented to show them all what it’s really like and ultimately create positive change.
Shortlist for Cannes Future Lions
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